![]() i cant bring myself to play SupCom or FA because my favorite mod vanished into the aether and now adjacency is just lackluster You mean that one ? Originally posted by coolphoton1234:I miss those old mods. Actual numbers of how much adjacency is granted by which structures are only found in the unit's files. ![]() Adjacency is only granted if the entire square of the providing structure touches one of the sides of the structure it's supposed to grant that bonus. Typically the higher the tech tier of the providing structure the better the bonus. Originally posted by VulcanTourist:Can anyone remind me what the various bonuses are in the stock game? I've relearned the bonuses regarding mass extractors and storage and the power usage reduction for mass extractors and power generators, but what else? 1) Mass storage connected to any mass producing structure = bonus mass generated.Ģ) Power storage connexted to any power producing structure = bonus power generated.ģ) Power plant connected to any shield, factory, mass producing structure = lower energy cost for unit- / resource production and when upgrading an upgradeable structure (bypassed by any assisting units that do not get / use / profit from that lowered cost but calculate the resource drain they cause based on the regular unit price and their build speed)Ĥ) Power plant connected to any artillery = artillery reloads fasterĥ) Mass production structure connect to any factory or (anti) missile silo = lower mass cost for unit- / missile production and when upgrading an upgradeable structure (bypassed by any assisting units that do not get / use / profit from that lowered cost but calculate the resource drain they cause based on the regular unit price and their build speed)
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